What advances have been made to date in AAC interventions for children? And what are the challenges that we need to address to improve outcomes?
“In this article, I will briefly discuss the population base of adults with acquired complex communication needs…”
Within AAC, switch scanning is a common paradigm for spelling where a set of characters is highlighted and the user is queried as to whether their target character is in the highlighted set. This work seeks a decision tree which requires the fewest expected queries per decision sequence (EQPD).
In this paper, Mandak et al. discuss family systems theory and ecological systems theory as a framework to guide family-centered AAC practice…
Participants with aphasia responded to engagement cues by focusing on objects of interest more for task-engaged scenes than camera-engaged scenes …
This study explored how people with amyotrophic lateral sclerosis (pALS) use augmentative and alternative communication (AAC) and social media to address their communication needs
NARIC highlighted the recent RERC on AAC publication on the use of social media by persons with ALS who use AAC in their Research in Focus newsletter. The NARIC article was subsequently redistributed by the American Congress on Rehabilitation Medicine eBlast. The original full article is available from the NARIC collection under accession number J73049. […]
This article reviews pertinent policies, information, and materials that assist speech-language pathologists (SLPs) to support effective communication between health care providers and communication vulnerable patients.
This article describes augmentative and alternative communication (AAC)-based techniques for obtaining feedback from this population, and presents results from administration of a modified questionnaire to 12 individuals with SSPI after trials with a BCI spelling system.
Results suggest that apps with fewer programming steps may reduce operational demands and better support professionals to (a) respond to the child’s input, (b) use just-in-time programming during interactions, (c) provide access to more vocabulary, and (d) increase participation.